3D Imaging
Uni 3D imaging major assignment submission.
3D Imaging
No external assets were permitted for this course. This meant modelling, texturing, and lighting everything from scratch, including background details such as the candle, books, etc.
Textures were photos of various materials around me taken with the Canon 700d, or otherwise procedural. Models and final scene were created and rendered in Blender.
Deddy Bear
The fluff was created with Blender’s particle system and volumetrics.
Felf on a Shelf
The knife reflection was a separate cropped render with a different elf pose, for later compositing.
The Elf’s Knife
Nutcracker
Christmas Tree
The tree and lights was created in Geometry Nodes, with procedural materials. This system allowed for dramatic changes in the tree’s appearance with minimal effort.